Merlin - Legend of King Arthur Challenge

Here is my game character submission for the Legend of King Arthur challenge, based on Marco Dotti's amazing concept: https://www.artstation.com/contests/the-legend-of-king-arthur/challenges/64/submissions/43456
The final poly count is 81,496 tris. I used 6 2k maps and 4 1k maps for the textures. Final renders are in Marmoset Toolbag. You can see process shots and updates on my challenge page: https://www.artstation.com/contests/the-legend-of-king-arthur/challenges/67/submissions/46892
I'm very to excited to have finished in time, and many thanks to folks who gave feedback and kind words throughout the process. Congrats to everyone who participated in the challenge!

High poly head sculpt, in ZBrush. All pore details were painted in Substance Painter later on, for easier editing & iterating.

High poly head sculpt, in ZBrush. All pore details were painted in Substance Painter later on, for easier editing & iterating.

High poly sculpt in ZBrush

High poly sculpt in ZBrush

Concept by Marco Dotti

Concept by Marco Dotti